Illustration: a chain swung across a burning arena while runners fight for the jugg

One team.
The whole field.

Jugger, brought to the video game. Five against five, padded weapons, stones that set the pace and a jugg that decides every point.

In development · Access with manual approval

Mood illustration, not a game screenshot.

Think as a team. Fight for every jugg.

JuggerMaster adapts the sport using the Spanish Jugger Federation rulebook as reference. You control your team by switching between players; the rest are played by the AI.

5 versus 5
Up to ten humans, five per team. Bots fill the empty slots.
Control relay
Switch to any teammate run by a bot. A character reserved by another human can never be taken.
Authoritative server
Hits, stones, counts and scores are decided by the server, not by your connection.

Two ways onto the field.

Simulation

Federation rules as the guide: 1.5-second stones, five or eight stone counts, pins and points placed in the base.

Arcade

Faster pace and simplified rules for short, direct matches.

Both modes are in development. Availability will be announced in News.

Train even if the network drops.

After signing in, the training ground with dummies runs locally and keeps going if you lose the connection mid-practice.

Your way onto the field.

  1. Request your account

    Pick your player name and an email you can access.

  2. Verify your email

    Open the link we send you. Your request goes to review.

  3. Wait for approval

    The team reviews every account by hand. Check the status in your profile.

  4. Download the client

    With an approved account, download the Windows, Linux or Arch build.

Before the first point.