Mood illustration, not a game screenshot.
Controls
Provisional bindings. Check and change them in the game Settings; the final layout will ship with the first version.
| Action | Keyboard and mouse | Gamepad |
|---|---|---|
| Move | W A S D | Left stick |
| Face and aim | Mouse | Right stick |
| Attack | Left click | RT |
| Defend / block | Right click | LT |
| Interact: pick up, throw or place the jugg | F | A |
| Switch character | Tab or Q E | LB RB |
| Menu | Esc | Start |
Positions
You choose your line-up before each point. Weapons do not change during a point.
- Runner
- Unarmed. Picks up, carries and places the jugg. Everyone is after them.
- Chain
- Longest reach and an 8-stone penalty, but slow to recover. Controls space.
- Q-tip
- Two striking ends: versatile in attack and defence.
- Staff
- The longest rigid weapon. Keeps distance and pins; no thrusting.
- Longsword
- Powerful two-handed strike with a large striking zone.
- Sword and shield
- Blocks and holds the line. The shield never hits.
- Dual swords
- Fast strikes with each hand; can pin two opponents.
Switching character
You can take over any teammate run by a bot. With several humans on your team, the server reserves each person’s character: you can never control someone else’s. With five humans, each plays their own.
Modes
Simulation
Federation rules as the guide: 1.5 s stones, counts, pins and placed points. For those who want real Jugger.
Arcade
Faster pace and simplified rules. Short, direct matches.
Both modes are in development.
Quick match and rooms
- Quick match
- From the client. It drops you into a match with a free slot; bots fill the teams.
- Rooms
- Create them on the web or in the client. Invite friends or open the room to the public: anyone can ask to join and the host accepts or declines. Up to 10 humans, 5 per team. The match is always played in the client. Go to rooms.
Training
A field with dummies to practise movement, character switching, attacks, valid zones, pins and handling the jugg. It runs locally after signing in, even if the connection drops.
Review the rules of Jugger